- Sep 06, 2016 · As for the actual implementation, UE4 has a dedicated callback to gather any lights from a scene proxy. Cascade computes all attenuations and light data directly inside this callback (FPrimitiveSceneProxy::GatherSimpleLights), while PopcornFX handles that in each worker thread, at render time (FPrimitiveSceneProxy::GatherDynamicMeshElements).
- Jul 04, 2014 · Moving Water & Cascades – 8 sec (movement in water – milky look) This is at 8 sec shutter speed. Why did I use a very slow shutter speed? Well, I wanted to show the bubbles on the water moving. If you actually photograph this at 1/30 sec, you wouldn’t get any movement of the bubbles. You also wouldn’t get that nice milky look of the ...
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